Balance
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- The warrior's Rally talent does not correctly extend the benefits
of sustained modes to other party members.
- The mage's Horror and Petrify spells say that they have a 100%
chance of applying against "any enemy." Although these spells are
indeed just as likely to apply to a boss-level enemy as a
normal-level enemy, some enemies are immune to certain effects, no
matter the enemy's rank. For example, ogres of any rank cannot be
stunned by any ability and are thus innately immune to Horror.
- The mage's Arcane Wall upgrade indicates that it extends the
benefits of Arcane Shield to other party members. Although this is
true, the upgrade reduces the effectiveness of Arcane Shield in
doing so and applies a reduced version of the effects to other
party members.
- Varric's Embellishment talent refers to a movement speed increase.
The ability does not affect movement speed but does affect attack
speed.
- The secondary penalties applied by status effects like STAGGER,
BRITTLE, and DISORIENT (reductions in enemy defense, for example)
are smaller than described in the codex. However, the cross-class
combo bonuses themselves (extra damage vs. STAGGERED enemies, for
example) work as described.
- In rare cases, character statistics can become corrupted in a
manner that does not block progress but might make combat easier or
more difficult than intended. For example, Hawke might not sustain
injuries after falling in combat or might develop a negative
damage resistance score.
- Nightmare difficulty adds several effects that are not described
in-game, including the following:
1) Attacks from party members that hit more than a single target
(including attacks from a two-handed warrior or a
weapon-and-shield warrior) are capable of harming fellow party
members as well as enemies.
2) Enemy assassins have a chance to steal potions.
3) When enemy assassins strike from stealth, they bypass the
victim's armor.
4) Enemy commanders are able to taunt their allies into attacking
a single member of the player's party en masse.
5) When party members fall below 10% health, they suffer bleeding
damage that will further erode their health unless they are
healed.
6) Various enemies become completely immune to certain types of
damage; for example, dragons become immune to fire damage.
Plots (Minor Spoilers)
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- Some side plots do not close properly if they are left uncompleted
when the story jumps forward in time. They remain open in the
journal but cannot be completed in the new timeline. They do not
prevent the game from proceeding and can be ignored.
- - In the plot Fools Rush In, it is occasionally possible to pick up a
letter before Isabela tells you to do so. This prevents the plot
from progressing. To complete the plot, restore from an earlier
save and do not pick up the letter until Isabela says to search the
bodies.
- The plot Finders Keepers cannot be completed if you leave the
warehouse before finding the crate. This does not block progress in
the game as a whole.
- After you acquire the plot Who Needs Rescuing, the plot's opening
events sometimes fail to trigger. The plot cannot be completed if
this occurs, but this does not block progress in the game's main
plot.