scn R72menu
int StealthSoundStart
int R72Button0
int R72Button1
int R72Button2
int R72Button3
int R72Button4
int R72HelmButton1
int R72HelmButton2
int R72HelmButton3
int R72HelmButton4
int R72HelmButton5
int R72ArmorButton1
int R72ArmorButton2
int R72ArmorButton3
int R72ArmorButton4
int R72ArmorButton5
int R72MoveButton1
int R72MoveButton2
int R72MoveButton3
int R72MoveButton4
int R72Menuint
int R72MenuintHelmSelect
int R72MenuintArmorSelect
int R72MenuintMoveSelect
Begin OnEquip
ShowMessage R72MainMenu
set R72Menuint to 1
End
Begin GameMode
;================================================= ====================================
; Hauptauswahl
;================================================= ====================================
if R72Menuint == 1
set R72Button0 to GetButtonPressed
if R72Button0 == -1 ; No button has been pressed yet
Return
elseif R72Button0 == 0
ShowMessage R72Visionmenu
set R72Menuint to 2
elseif R72Button0 == 1
ShowMessage R72ArmorMenu
set R72Menuint to 3
elseif R72Button0 == 2
ShowMessage R72MoveMenu
set R72Menuint to 4
elseif R72Button0 == 3
ShowMessage R72MainMenuReset
set R72Menuint to 5
elseif R72Button0 == 4
player.UnequipItem R72Menumodul1 0 1
set R72Menuint to 0
endif
endif
;================================================= ====================================
; Menuebene 1
;================================================= ====================================
; R72Menuint 1 --> Hauptmenu
; - R72Menuint 2 --> Helmmenu
; - R72Menuint 3 --> Rüstungsmenu
; - R72Menuint 4 --> Bewegungsmenu
; - R72Menuint 5 --> Alles auf Default zurücksetzen
;================================================= ====================================
; Helmmenu (Vision) (set R72MenuintHelmSelect)
;================================================= ====================================
if R72Menuint == 2
set R72Button1 to GetButtonPressed
if R72Button1 == -1 ; No button has been pressed yet
Return
elseif R72Button1 == 0
ShowMessage R72VisionMenuNightvision
set R72MenuintHelmSelect to 1
Return
elseif R72Button1 == 1
ShowMessage R72VisionMenuBrighterview01
set R72MenuintHelmSelect to 2
Return
elseif R72Button1 == 2
ShowMessage R72VisionMenuBrighterview02
set R72MenuintHelmSelect to 3
Return
elseif R72Button1 == 3
ShowMessage R72VisionMenuBreath
set R72MenuintHelmSelect to 4
Return
elseif R72Button1 == 4
ShowMessage R72VisionMenuNormalview
set R72MenuintHelmSelect to 5
Return
elseif R72Button1 == 5
ShowMessage R72MainMenu
set R72Menuint to 1
Return
endif
endif
;================================================= ====================================
; Armormenu (set R72MenuintArmorSelect)
;================================================= ====================================
if R72Menuint == 3
set R72Button2 to GetButtonPressed
if R72Button2 == -1 ; No button has been pressed yet
Return
elseif R72Button2 == 0
ShowMessage R72ArmorMenuStealth01
set R72MenuintArmorSelect to 1
Return
elseif R72Button2 == 1
ShowMessage R72ArmorMenuStealth02
set R72MenuintArmorSelect to 2
Return
elseif R72Button2 == 2
ShowMessage R72ArmorMenuStealth03
set R72MenuintArmorSelect to 3
Return
elseif R72Button2 == 3
ShowMessage R72ArmorMenuMedic
set R72MenuintArmorSelect to 4
Return
elseif R72Button2 == 4
ShowMessage R72ArmorMenuReset
set R72MenuintArmorSelect to 5
Return
elseif R72Button2 == 5
ShowMessage R72MainMenu
set R72Menuint to 1
Return
endif
endif
;================================================= ====================================
; Movemenu (set R72MenuintMoveSelect)
;================================================= ====================================
if R72Menuint == 4
set R72Button3 to GetButtonPressed
if R72Button3 == -1 ; No button has been pressed yet
Return
elseif R72Button3 == 0
ShowMessage R72MoveMenuSpeed
set R72MenuintMoveSelect to 1
Return
elseif R72Button3 == 1
ShowMessage R72FOSEJUMP
set R72MenuintMoveSelect to 2
Return
elseif R72Button3 == 2
ShowMessage R72FOSENOISE
set R72MenuintMoveSelect to 3
Return
elseif R72Button3 == 3
ShowMessage R72MoveMenuReset
set R72MenuintMoveSelect to 4
Return
elseif R72Button3 == 4
ShowMessage R72MainMenu
set R72Menuint to 1
Return
endif
endif
;================================================= ====================================
; Reset All to Default menu
;================================================= ====================================
if R72Menuint == 5
set R72Button4 to GetButtonPressed
if R72Button4 == -1 ; No button has been pressed yet
Return
elseif R72Button4 == 0 ; JA
;hier kommen später die refID's rein
player.RemoveSpell, R72NightvisionFXspell
player.RemoveSpell, R72BrighterFXspell
player.RemoveSpell, R72BrighterFXspell2
player.RemoveSpell, R72WaterBreath
player.RemoveSpell, R72Stealth01
player.RemoveSpell, R72Stealth02
player.RemoveSpell, R72Stealth03
player.RemoveSpell, R72Medics
player.RemoveSpell, R72Speed01
player.RemoveSpell, R72Speed02
player.RemoveSpell, R72Speed03
player.RemoveSpell, R72Speed04
player.RemoveSpell, R72Speed05
ShowMessage R72MainMenu
set R72Menuint to 1
Return
elseif R72Button4 == 1 ; Nein zurück zum Hauptmenu
ShowMessage R72MainMenu
set R72Menuint to 1
Return
endif
endif
;================================================= ====================================
; Menuebene 2
;================================================= ====================================
; - R72Menuint 2 --> Helmmenu
; - R72MenuintHelmSelect 1 --> Nachtsicht
; - R72MenuintHelmSelect 2 --> Sichtaufheller Draussen
; - R72MenuintHelmSelect 3 --> Sichtaufheller Drinnen
; - R72MenuintHelmSelect 4 --> Unterwasseratmung
; - R72MenuintHelmSelect 5 --> Sichtmodifikationen ausschalten
;
; - R72Menuint 3 --> Rüstungsmenu
; - R72MenuintArmorSelect 1 --> Tarnfeld Standard
; - R72MenuintArmorSelect 2 --> Tarnfeld Hochleistung
; - R72MenuintArmorSelect 3 --> Unsichtbarkeit
; - R72MenuintArmorSelect 4 --> MedicArmor
; - R72MenuintArmorSelect 5 --> Rüstungsmodifikationen ausschalten
;
; - R72Menuint 4 --> Bewegungsmenu
; - R72MenuintMoveSelect 1 --> Bewegungsbeschleuniger
; - R72MenuintMoveSelect 2 --> Sprungverstärker FOSE Only
; - R72MenuintMoveSelect 3 --> Geräuschdämpfer FOSE Only
; - R72MenuintMoveSelect 4 --> Bewegungsmodifikationen zurücksetzen
;
;================================================= ====================================
; Helmmenu (Vision) (set R72MenuintHelmSelect)
;================================================= ====================================
if R72MenuintHelmSelect == 1
set R72HelmButton1 to GetButtonPressed
if R72HelmButton1 == -1 ; No button has been pressed yet
Return
elseif R72HelmButton1 == 0
player.AddSpell, R72NightvisionFXspell
elseif R72HelmButton1 == 1
player.RemoveSpell, R72NightvisionFXspell
elseif R72HelmButton1 == 2
ShowMessage R72MainMenu
set R72Menuint to 1
Return
endif
endif
if R72MenuintHelmSelect == 2
set R72HelmButton2 to GetButtonPressed
if R72HelmButton2 == -1 ; No button has been pressed yet
Return
elseif R72HelmButton2 == 0
player.AddSpell, R72BrighterFXspell
elseif R72HelmButton2 == 1
player.RemoveSpell, R72BrighterFXspell
elseif R72HelmButton2 == 2
ShowMessage R72MainMenu
set R72Menuint to 1
Return
endif
endif
if R72MenuintHelmSelect == 3
set R72HelmButton3 to GetButtonPressed
if R72HelmButton3 == -1 ; No button has been pressed yet
Return
elseif R72HelmButton3 == 0
player.AddSpell, R72BrighterFXspell2
elseif R72HelmButton3 == 1
player.RemoveSpell, R72BrighterFXspell2
elseif R72HelmButton3 == 2
ShowMessage R72MainMenu
set R72Menuint to 1
Return
endif
endif
if R72MenuintHelmSelect == 4
set R72HelmButton4 to GetButtonPressed
if R72HelmButton4 == -1 ; No button has been pressed yet
Return
elseif R72HelmButton4 == 0
player.AddSpell, R72WaterBreath
elseif R72HelmButton4 == 1
player.RemoveSpell, R72WaterBreath
elseif R72HelmButton4 == 2
ShowMessage R72MainMenu
set R72Menuint to 1
Return
endif
endif
if R72MenuintHelmSelect == 5
set R72HelmButton5 to GetButtonPressed
if R72HelmButton5 == -1 ; No button has been pressed yet
Return
elseif R72HelmButton5 == 0
player.RemoveSpell, R72NightvisionFXspell
player.RemoveSpell, R72BrighterFXspell
player.RemoveSpell, R72BrighterFXspell2
player.RemoveSpell, R72WaterBreath
elseif R72HelmButton5 == 1
ShowMessage R72Visionmenu
set R72Menuint to 2
Return
elseif R72HelmButton5 == 2
ShowMessage R72MainMenu
set R72Menuint to 1
Return
endif
endif
;================================================= ====================================
; Rüstungsmenu (Armor) (set R72MenuintArmorSelect)
;================================================= ====================================
if R72MenuintArmorSelect == 1
set R72ArmorButton1 to GetButtonPressed
if R72ArmorButton1 == -1 ; No button has been pressed yet
Return
elseif R72ArmorButton1 == 0
set StealthSoundStart to 1
player.AddSpell, R72Stealth01
if StealthSoundStart == 1
PlaySound NPCMedicArmorStealth
set StealthSoundStart to 0
ShowMessage R72ArmorMenu
set R72Menuint to 3
elseif R72ArmorButton1 == 1
player.RemoveSpell, R72Stealth01
set StealthSoundStart to 0
ShowMessage R72ArmorMenu
set R72Menuint to 3
elseif R72ArmorButton1 == 2
ShowMessage R72MainMenu
set R72Menuint to 1
endif
endif
endif
if R72MenuintArmorSelect == 2
set R72ArmorButton2 to GetButtonPressed
if R72ArmorButton2 == -1 ; No button has been pressed yet
Return
elseif R72ArmorButton2 == 0
set StealthSoundStart to 1
player.AddSpell, R72Stealth02
if StealthSoundStart == 1
PlaySound NPCMedicArmorStealth
set StealthSoundStart to 0
ShowMessage R72ArmorMenu
set R72Menuint to 3
elseif R72ArmorButton2 == 1
player.RemoveSpell, R72Stealth02
set StealthSoundStart to 0
ShowMessage R72ArmorMenu
set R72Menuint to 3
elseif R72ArmorButton2 == 2
ShowMessage R72MainMenu
set R72Menuint to 1
endif
endif
endif
if R72MenuintArmorSelect == 3
set R72ArmorButton3 to GetButtonPressed
if R72ArmorButton3 == -1 ; No button has been pressed yet
Return
elseif R72ArmorButton3 == 0
set StealthSoundStart to 1
player.AddSpell, R72Stealth03
if StealthSoundStart == 1
PlaySound NPCMedicArmorStealth
set StealthSoundStart to 0
ShowMessage R72ArmorMenu
set R72Menuint to 3
elseif R72ArmorButton3 == 1
player.RemoveSpell, R72Stealth03
set StealthSoundStart to 0
ShowMessage R72ArmorMenu
set R72Menuint to 3
elseif R72ArmorButton3 == 2
ShowMessage R72MainMenu
set R72Menuint to 1
endif
endif
endif
if R72MenuintArmorSelect == 4
set R72ArmorButton4 to GetButtonPressed
if R72ArmorButton4 == -1 ; No button has been pressed yet
Return
elseif R72ArmorButton4 == 0
player.AddSpell, R72Medics
ShowMessage R72ArmorMenu
set R72Menuint to 3
elseif R72ArmorButton4 == 1
player.RemoveSpell, R72Medics
ShowMessage R72ArmorMenu
set R72Menuint to 3
elseif R72ArmorButton4 == 2
ShowMessage R72MainMenu
set R72Menuint to 1
endif
endif
if R72MenuintArmorSelect == 5
set R72ArmorButton5 to GetButtonPressed
if R72ArmorButton5 == -1 ; No button has been pressed yet
Return
elseif R72ArmorButton5 == 0
player.RemoveSpell, R72Stealth01
player.RemoveSpell, R72Stealth02
player.RemoveSpell, R72Stealth03
player.RemoveSpell, R72Medics
ShowMessage R72ArmorMenu
set R72Menuint to 3
elseif R72ArmorButton5 == 1
ShowMessage R72ArmorMenu
set R72Menuint to 3
elseif R72ArmorButton5 == 2
ShowMessage R72MainMenu
set R72Menuint to 1
endif
endif
;================================================= ====================================
; Bewegungsmenu (Move) (set R72MenuintMoveSelect)
;================================================= ====================================
if R72MenuintMoveSelect == 1
set R72MoveButton1 to GetButtonPressed
if R72MoveButton1 == -1 ; No button has been pressed yet
Return
elseif R72MoveButton1 == 0
player.AddSpell, R72Speed01
ShowMessage R72MoveMenu
set R72Menuint to 4
elseif R72MoveButton1 == 1
player.AddSpell, R72Speed02
ShowMessage R72MoveMenu
set R72Menuint to 4
elseif R72MoveButton1 == 2
player.AddSpell, R72Speed03
ShowMessage R72MoveMenu
set R72Menuint to 4
elseif R72MoveButton1 == 3
player.AddSpell, R72Speed04
ShowMessage R72MoveMenu
set R72Menuint to 4
elseif R72MoveButton1 == 4
player.AddSpell, R72Speed05
ShowMessage R72MoveMenu
set R72Menuint to 4
elseif R72MoveButton1 == 5
player.RemoveSpell, R72Speed01
player.RemoveSpell, R72Speed02
player.RemoveSpell, R72Speed03
player.RemoveSpell, R72Speed04
player.RemoveSpell, R72Speed05
ShowMessage R72MoveMenu
set R72Menuint to 4
elseif R72MoveButton1 == 6
ShowMessage R72MainMenu
set R72Menuint to 1
endif
endif
if R72MenuintMoveSelect == 2
set R72MoveButton2 to GetButtonPressed
if R72MoveButton2 == -1 ; No button has been pressed yet
Return
elseif R72MoveButton2 == 0
ShowMessage R72MoveMenu
set R72Menuint to 4
endif
endif
if R72MenuintMoveSelect == 3
set R72MoveButton3 to GetButtonPressed
if R72MoveButton3 == -1 ; No button has been pressed yet
Return
elseif R72MoveButton3 == 0
ShowMessage R72MoveMenu
set R72Menuint to 4
endif
endif
if R72MenuintMoveSelect == 4
set R72MoveButton4 to GetButtonPressed
if R72MoveButton4 == -1 ; No button has been pressed yet
Return
elseif R72MoveButton4 == 0
player.RemoveSpell, R72Speed01
player.RemoveSpell, R72Speed02
player.RemoveSpell, R72Speed03
player.RemoveSpell, R72Speed04
player.RemoveSpell, R72Speed05
ShowMessage R72MoveMenu
set R72Menuint to 4
elseif R72MoveButton4 == 1
ShowMessage R72MoveMenu
set R72Menuint to 4
elseif R72MoveButton4 == 2
ShowMessage R72MainMenu
set R72Menuint to 1
endif
endif
End