[SFXGameContentDLC_Desert.SFXWeapon_DesertAssaultRi fle]
;; Damage
Damage=(X=50.4,Y=50.4)
DamageAI=0.8f
DamageHench=0.4f
;; Same ROF as the Anti-mat
RateOfFire=(X=750,Y=750)
TracerSpawnOffset=2.0
;; Not sure about the ammo, should probably be low because the gun should feel powerful
MagSize=(X=16,Y=16)
LowAmmoSoundThreshold=6
InitialMagazines=4
MaxSpareAmmo=(X=64,Y=64)
;; Burst is set so the player has to re-engage the trigger to continue firing
BurstRounds=1
BurstRefireTime=999.0f
AIBurstRefireTimeMin=0.1
AIBurstRefireTimeMax=0.2
MinAimError=(X=1.6,Y=1.6)
MaxAimError=(X=4.0,Y=4.0)
AccFirePenalty=320.0f
AccFireInterpSpeed=420.0f
CrosshairRange=(X=35,Y=65)
;; In zoom recoil is very similar to the Needler
;; Recoil
;; Zoomed accuracy
MinZoomAimError=(X=0.35f,Y=0.35f)
MaxZoomAimError=(X=1.5,Y=1.5)
ZoomAccFirePenalty=40f
ZoomAccFireInterpSpeed=38f
ZoomCrosshairRange=(X=25,Y=40)
;; Recoil is completely based off the anti-mat rifle
Recoil=(X=3.0f,Y=3.0f)
ZoomRecoil=(X=1.5,Y=1.5)
RecoilInterpSpeed=15.f
RecoilFadeSpeed=3.0f
RecoilZoomFadeSpeed=0.95f
RecoilYawScale=0.2f
RecoilYawBias=-0.2f
RecoilYawFrequench=60
;; GUI
PrettyName=362192
IconRef=2
GeneralDescription=362193
ShortDescription=362194
GUIImage="DLC_GUI_MCR_01.HeavyAssaultRifle_512"
;; AI
AI_BurstFireCount=(X=2,Y=6)
AI_BurstFireDelay=(X=0.65f,Y=2.3f)
AI_BurstFireMovingDelay=(X=0.5f,Y=2.f)
AI_AimDelay=(X=0.3,Y=0.3)